(13:48:28.463) [OpenAL] 32-bit OpenAL-Soft will be used
(13:48:28.555) [OpenAL] Available mono sources : 255
(13:48:29.197) [Version] INFORMATION : 1.03, Build Date : 2013-5-2 12:48
(13:48:29.423) [MonoGame] INFORMATION : OpenGL version 4.3.0
(13:48:30.663) [Intro] INFORMATION : First draw done!
(13:48:34.259) [Unhandled Exception] ERROR : System.NullReferenceException: 未将对象引用设置到对象的实例。
   在 FezEngine.Tools.SettingsManager.SetupViewport(GraphicsDevice device, Boolean forceLetterbox)
   在 FezEngine.Services.TargetRenderingManager.CreateFullscreenTarget()
   在 FezEngine.Services.TargetRenderingManager.TakeTarget()
   在 FezEngine.Components.LightingPostProcess.LoadContent()
   在 Microsoft.Xna.Framework.DrawableGameComponent.Initialize()
   在 Microsoft.Xna.Framework.Game.Components_ComponentAdded(Object sender, GameComponentCollectionEventArgs e)
   在 Microsoft.Xna.Framework.GameComponentCollection.OnComponentAdded(GameComponentCollectionEventArgs eventArgs)
   在 Microsoft.Xna.Framework.GameComponentCollection.InsertItem(Int32 index, IGameComponent item)
   在 System.Collections.ObjectModel.Collection`1.Add(T item)
   在 FezEngine.Tools.ServiceHelper.AddComponent(IGameComponent component, Boolean addServices)
   在 FezGame.Fez.LoadComponents(Fez game)
   在 Common.Logger.Try[T](Action`1 action, T arg)
(13:48:34.260) [Intro] INFORMATION : Preloading complete.
